I create a lot of foam patterns, and I do this by UV unwrapping 3D models, then exporting them as a .svg to Inkscape to edit. However I lose a lot of time going back and forth trying to figure out where to add edge ID's and registration marks (to judge where to align the foam).
What would really speed up the process would be to draw the edge ID's and registration marks on the model itself in Blender, then export the texture, so that I then have an image texture to import with my UV outlines and have all the information immediately present in Inkscape.
Example with edge ID's drawn with annotations
But I'm struggling to find a way to do this. Adding annotations in edit mode is easy enough, but there doesn't seem to be a way to export annotations as a texture. And it doesn't seem that texture paint will work either, because I need to be able to see the marked seams on the model.
Is there a way, with or without addons, that I could easily draw on a model (while being able to see seams) and then export the drawing to an image texture?