I am trying to remove the shadow effect on this object that i created, so that i can see it as if there was no light source, how can i do that? You can see that the right side are darker than the others, how can I make this effect disappear?
Thank you in advance to anyone willing to help!
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1$\begingroup$ Hello, you could use an Emission node, but the more it will be powerful, the less you'll see the volume, no shadow means no visible volume $\endgroup$– moonbootsApr 21 at 11:32
1 Answer
In object's shader just plug your Texture
's Color
(or anything coming into Principled BSDF
's Base Color
input) output directly into Material Output
's Surface
input, bypassing Principled BSDF
.