0
$\begingroup$

enter image description hereI am trying to remove the shadow effect on this object that i created, so that i can see it as if there was no light source, how can i do that? You can see that the right side are darker than the others, how can I make this effect disappear? Thank you in advance to anyone willing to help!

$\endgroup$
1
  • 1
    $\begingroup$ Hello, you could use an Emission node, but the more it will be powerful, the less you'll see the volume, no shadow means no visible volume $\endgroup$
    – moonboots
    Apr 21 at 11:32

1 Answer 1

0
$\begingroup$

In object's shader just plug your Texture's Color (or anything coming into Principled BSDF's Base Color input) output directly into Material Output's Surface input, bypassing Principled BSDF.

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .