I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves animation is not exported successfully. I know that I need to bake the texture of the ocean plane but I have no idea about how to create a UV for the plane that already been modified. I need some help of figuring out the problems. I attached some screenshots of my settings. Thanks so much
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2$\begingroup$ The only thing you can animate in glTF is LocRotScale and shape key values. See the manual page about glTF. $\endgroup$– scurestCommented Apr 21, 2023 at 3:15
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$\begingroup$ See blender.stackexchange.com/questions/57531/… $\endgroup$– John EasonCommented Apr 21, 2023 at 8:28
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