I'd like to grab multiple faces and move each one along its normal. Is there a grab individual command?
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Set Transform Orientation to Normal (, 2) and Pivot Point to Individual Origins, then hit G and then Z button twice to move along normal.
Using Alt+S shortcut will do the same for individual faces, but will scale faces that are connected.
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3$\begingroup$ This does not work well if you have selected/connected polygons next to each other or multiple adjacent, then they move in an average vector together. $\endgroup$ – JoelArt Jan 30 '20 at 0:16
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1$\begingroup$ There seems to be a way to do it even for connected polygons simply using the Shrink/Fatten tool (Alt + S). Source: blender.stackexchange.com/questions/148586/… $\endgroup$ – Vit Kovalcik Aug 16 '20 at 9:38
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$\begingroup$ @VitKovalcik it is already in the answer, but it gives a different result. $\endgroup$ – Denis Aug 17 '20 at 14:52
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$\begingroup$ @Denis: My mistake, I missed the part under the picture. $\endgroup$ – Vit Kovalcik Aug 17 '20 at 18:12
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