I'd like to grab multiple faces and move each one along its normal. Is there a grab individual command?


1 Answer 1


Set Transform Orientation to Normal (, 2) and Pivot Point to Individual Origins, then hit G and then Z button twice to move along normal.

Using Alt+S shortcut will do the same for individual faces, but will scale faces that are connected.

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  • 4
    $\begingroup$ This does not work well if you have selected/connected polygons next to each other or multiple adjacent, then they move in an average vector together. $\endgroup$
    – JoelArt
    Jan 30, 2020 at 0:16
  • 3
    $\begingroup$ There seems to be a way to do it even for connected polygons simply using the Shrink/Fatten tool (Alt + S). Source: blender.stackexchange.com/questions/148586/… $\endgroup$ Aug 16, 2020 at 9:38
  • $\begingroup$ @VitKovalcik it is already in the answer, but it gives a different result. $\endgroup$
    – Denis
    Aug 17, 2020 at 14:52
  • $\begingroup$ @Denis: My mistake, I missed the part under the picture. $\endgroup$ Aug 17, 2020 at 18:12
  • $\begingroup$ Works great in 2.8, too $\endgroup$
    – reden
    Oct 26, 2020 at 9:19

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