I'd like to grab multiple faces and move each one along its normal. Is there a grab individual command?
Set Transform Orientation to Normal (, 2) and Pivot Point to Individual Origins, then hit G and then Z button twice to move along normal.
Using Alt+S shortcut will do the same for individual faces, but will scale faces that are connected.
4$\begingroup$ This does not work well if you have selected/connected polygons next to each other or multiple adjacent, then they move in an average vector together. $\endgroup$– JoelArtJan 30, 2020 at 0:16
3$\begingroup$ There seems to be a way to do it even for connected polygons simply using the Shrink/Fatten tool (Alt + S). Source: blender.stackexchange.com/questions/148586/… $\endgroup$ Aug 16, 2020 at 9:38
$\begingroup$ @VitKovalcik it is already in the answer, but it gives a different result. $\endgroup$– DenisAug 17, 2020 at 14:52
$\begingroup$ @Denis: My mistake, I missed the part under the picture. $\endgroup$ Aug 17, 2020 at 18:12
$\begingroup$ Works great in 2.8, too $\endgroup$– redenOct 26, 2020 at 9:19