I am exporting a model with two separate mesh objects, plus its armature to which it is rigged using Rigify. In addition, I have separate animation "clips" saved as Actions for the purpose of bringing them into Unity.
Unity import issues aside, I am having a strange problem where the rig is being translated to (0,-0.23194,0) upon completing the export. Furthermore, the rig's location is locked on all axes in the property bar.
I am guessing there is some animation data somewhere causing this, but after going through each action I couldn't find any unusual translations for the rig's root.
Is there something else I may be missing here?
For reference, I have attached an image of my FBX export settings.
Thanks in advance, Matt