Is there an easy way to, while keeping all of the physics settings the same, turn off the physics processing? Essentially, I have a huge scene with a ton of physics and I'm not ready to bake it yet but with all of these simulations going at the same time, workflow has slowed to a crawl. I want to tell blender to just process the simulation I'm currently working on but without it messing up my other physics! Any ideas?


1 Answer 1


Yes, click the eye icon in the physics panel or the modifiers panel to disable the simulation in the viewport:

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Clicking the camera icon disables the simulation in the render.

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    $\begingroup$ While this does work, I have about a thousand (Not exaggerating) separate pieces all undergoing physics. Is there any hope that I can batch select and turn them off without screwing things up? $\endgroup$
    – Dana
    Commented Apr 29, 2015 at 2:35
  • $\begingroup$ If you can select them (there are some tricks you can probably do, but what will work depends on your specific situation), right click on the eye button and click Copy to selected to copy the setting to all the selected objects. $\endgroup$
    – gandalf3
    Commented Apr 29, 2015 at 2:49
  • $\begingroup$ Usually the copy to selected will also copy over the rest of the physics settings as well. I have not tried just right clicking a single setting. Will singling things out like that work? $\endgroup$
    – Dana
    Commented Apr 29, 2015 at 2:52
  • $\begingroup$ @Daniel ? AFAIK It only copies single settings.. This is different from the copy from active button in the tool shelf $\endgroup$
    – gandalf3
    Commented Apr 29, 2015 at 3:19

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