What are the differences between topology and wiring in 3d modeling? I have always been confused about these two concepts. Could you please help me explain them?
Topology refers to the way in which the vertices, edges, and faces of a 3D mesh are arranged or connected to form the surface of an object. The topology of a mesh can have a significant impact on how the object looks, how well it deforms during animation, and how easy it is to work with. Good topology generally consists of evenly-spaced quads (four-sided polygons) that follow the contours of the object's surface, while bad topology can consist of irregular or unevenly-spaced triangles and n-gons (polygons with more than four sides), which can cause shading artifacts and make it difficult to edit or animate the mesh.
Wiring, on the other hand, typically refers to the way in which the vertices of a mesh are connected to each other using edges. This can include the placement of edges to define the shape of the object, the use of loops or rings of edges to control the deformation of the mesh during animation, and the way in which edges are beveled or chamfered to create rounded corners or edges. This affects the way that light interacts with the model and creates its visual appearance. A well-designed wiring pattern will create a smooth and visually appealing surface for the model, while a poorly-designed wiring pattern can create visual artifacts like "seams" or "shading errors" on the surface. Wiring is often closely related to topology, as good topology typically requires good wiring to ensure that the edges of the mesh follow the contours of the object's surface in a logical and efficient way.