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So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in between.

Is it possible to do this solely in blender or will I have to write a script to implement it?

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  • $\begingroup$ do you mean remesh to triangles ? $\endgroup$ – Chebhou Apr 28 '15 at 19:47
  • $\begingroup$ Did you try that with remesh modifier using weight paint as a vertex group? $\endgroup$ – Denis Apr 28 '15 at 19:49
  • $\begingroup$ @Chebhou & Denis No I haven't tried that $\endgroup$ – Soapy Apr 28 '15 at 19:54
  • $\begingroup$ @Soapy do you want to keep the original points ? $\endgroup$ – Chebhou Apr 28 '15 at 19:57
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    $\begingroup$ Related: blender.stackexchange.com/q/5136/599 $\endgroup$ – gandalf3 Jun 4 '15 at 2:43
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You can do that with decimate modifier using vertex group.

Create a plane, switch to Edit Mode and hit W button, then from the menu select Subdivide and in operator panel change number of subdivision to 100.

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Switch to Weight Paint Mode, select Weight Gradient and start painting from the center out in one stroke.

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Then in Weight Gradient operator panel or by using F6 button change Type to Radial.

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Switch back to edit mode, add Decimate Modifier and in Vertex Group name select group that was created by the weight paint.

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Then change the parameters of the modifier to get desired result.

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    $\begingroup$ Ha, just did this myself, but only thanks to you comments! $\endgroup$ – Soapy Apr 28 '15 at 20:26

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