I have read up that if your render has a pink texture to it, it usually means that it's got missing textures. I have imported textures but have replaced them with my own materials. However, in this case I have been able to render it perfectly fine until today when it looks like this. Any ideas?

enter image description here

  • 1
    $\begingroup$ Are you sure that Blender has not lost the path to your image textures? A good way to keep them with the blend file is to pack them within the file $\endgroup$
    – moonboots
    Apr 18, 2023 at 14:51
  • $\begingroup$ I thought that as well but once I went into the shading mode no blue texture was there, which usually happens when Blender looses the path to the image texture. $\endgroup$
    – Cameron
    Apr 18, 2023 at 14:57
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    $\begingroup$ Pink is the color of missing texture data - not blue. $\endgroup$ Apr 18, 2023 at 15:03
  • $\begingroup$ How helpful of you $\endgroup$
    – Cameron
    Apr 18, 2023 at 17:54

1 Answer 1


I think packing should be used only when transferring data to a different machine, otherwise it makes files bulkier for nothing. There are other ways to check your missing files.

File > External Data > Report Missing Files should tell you exactly which files are missing and where Blender is expecting them. You can open the Info Editor to see the full list if there's a lot of them.

If you know where those files should be, you can tell Blender where to find them using File > External Data > Relocate Missing Files. Repeat this for every folder of missing files.

In a normal scenario, you should never edit the names or change the location of files you are using in a project.
There are ways to help avoid that. Making a copy of the files in a subfolder next to the project file, for example. Using relative paths instead of absolute also allows you to move the files while maintaining the link - as long as the relative path is maintained (which is easy when you have everything in a folder, and you move only that folder or its parents).


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