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I'm working on a fish project, and I want to pose the fin of my fish. The fin is composed of two objects. And I want to deform them together.

So I add a mesh deformer modifier on the fins.

enter image description here

The target object of the mesh deformer modifier has a displace modifier, so I can deform the fins.

enter image description here

As you can see, it works on the viewport.

viewport viewport rendered

But on the final render, it doesn't work.

render

Any solution for this issue? Do I need to apply the displace modifier?

Thank you.

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    $\begingroup$ Hello. I don't know if that's the problem but you've got one more subdiv level in render mode than in viewport mode in the subdivision modifier $\endgroup$
    – Gorgious
    Commented Apr 18, 2023 at 12:03

1 Answer 1

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The solution was to set the same value for levels viewport and render, in the Subdivision modifier.

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