I have this beveled rectangular prism here and I want it to be shaded smooth so that the bezels are smooth. But it causes the long flat faces to look weird, like they aren't flat. How can I make just the edges to the flat face smooth, and not have the entire face be smooth?
1 Answer
Use the Weighted Normal modifier, it will limit the smooth shading to the small faces and won't try to smooth the large ones. Note that you need to enable the Auto Smooth option to make it work: