I've followed the same tutorial I mentioned in the question I asked yesterday and my boat hull looks pretty good. The process is to make 3D B-Splines increase the resolution and then convert them to Mesh Elements. Then you make a plane and cut it in half along the "Y" axis.
I followed through the process and see a couple issues that I would like one of you to address. First, I see that the normals are not correct. The inside of the hull is not important but the outside needs to show materials. Also the hull is not stitched together along the keel. I don't know how to do that on a mesh that has had the Mirror Modifier applied to it.
Anyone care to help?
Ctrl
+N
, and selectingInside
on the tool menu if the result is not what you want. As far as the stitching, select both edge loops and pressS
-Y
-0
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