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I'm trying the new Hair system and I've run into an issue with it. How do I tell this new hair system to follow vertex groups? I don't see a field in any of the modifiers created.

Because I'm trying to apply fur to an animal character, and fur is growing out of the mouths, eyes, etc.

How can I control it like the old system?

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Let's suppose you have created a vertex group with the name "Hair boundary". Then find the geometry node called "Interpolate Hair Curves", and click that icon and type the name as the following screenshot:

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By this way, the hair will no longer grow outside of the area defined by the vertex group.

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    $\begingroup$ I did not know you could use a vertex group! Makes things a lot easier! Thanks! $\endgroup$ Apr 27, 2023 at 22:22

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