I’m really having a hard time trying to emboss or deboss a logo / typography on a shape other than a flat plane. For example trying to get a logo on a curved bottle. I would like to have the edge loop around the logo smooth out and blend into the curved surface as well. I would like to seek for a solution that not using displacement map but actual creating an actual 3D mesh for the object with the embossed logo. Much appreciate any help or solution!
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$\begingroup$ I would use a bump map or a normal map, maybe even both. $\endgroup$– L0LockApr 16 at 4:34
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1$\begingroup$ For an actual 3d mesh, probably this kind of technics: blender.stackexchange.com/a/290356/19156 $\endgroup$– lemonApr 16 at 6:42
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1$\begingroup$ Why not using a bump map? If you want a real displacement you could use a Dsiplace modifier $\endgroup$– moonbootsApr 16 at 7:13
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$\begingroup$ blender.stackexchange.com/questions/44758/… $\endgroup$– Duarte Farrajota Ramos ♦Apr 16 at 13:46
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