I'm attempting to do a walk animation with Auto keying. But when I reach the end of the timeline, it loops back to the beginning and overwrites my previously animated camera...
Is there a way to disable the timeline's loop function so it doesn't replay after hitting the end?
(Yes I saw this question has been asked before but the answer involved scripting... Which by Blender 3.5, I would assume there's a real function I can tick just to simply disable it)