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I'm attempting to do a walk animation with Auto keying. But when I reach the end of the timeline, it loops back to the beginning and overwrites my previously animated camera...

Is there a way to disable the timeline's loop function so it doesn't replay after hitting the end?

(Yes I saw this question has been asked before but the answer involved scripting... Which by Blender 3.5, I would assume there's a real function I can tick just to simply disable it)

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  • $\begingroup$ From what I know you can't $\endgroup$
    – moonboots
    Apr 15 at 15:09

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