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I'm editing an .stl file to subdivide it for better 3D printing. I've got multiple incidents of two parts that have a distance between them that needs to be bridged with new vertices/edges/faces (not sure which term is the most accurate to use). Here's an example:

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I need these parts to merge to be a solid cylinder. I tried Mesh>Merge>At Center, but that didn't work out so well:

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If these parts were aligned along an axis, for instance the Z-axis, then I would simply select the complete edge of either the upper or lower piece and extrude, but that's not the case. How do I perfectly extrude geometry to make these two selections meet?

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And...I just figured it out. Edit mode>Face>Fill. It was that easy.

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    $\begingroup$ You could also have enabled the Looptools addon in Edit > Preferences > Addons and used the Looptools > Bridge entry on the right-click popup menu assuming both loops had the same number of vertices. $\endgroup$
    – John Eason
    Apr 14, 2023 at 18:03
  • $\begingroup$ Good tip; thanks! $\endgroup$ Apr 14, 2023 at 19:57
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    $\begingroup$ or simply Edge > Bridge Edge Loops $\endgroup$ Apr 15, 2023 at 14:29

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