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I am trying to create carpets for my asset browser with the new blender 3.5 hair system. When trying to shade the hair, the UV map doesn't match the surface - eventhough it should have the uv input of the "Interpolate Hair Curves" node.

enter image description here

I also tried adding an "Attach Hair Curves to Surface" node with the UV input of the surface, still no success.

Does anyone have an idea what i'm doing wrong, or is it just a bug that needs to be fixed?

uv maps not matching

Thanks in advance!

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  • $\begingroup$ Which UV map do you use in the hair shader (material)? surface_uv_coordinate instead of UVMap should do the trick. Have a look here: blender.stackexchange.com/q/280096/107598 $\endgroup$
    – Blunder
    Commented Apr 13, 2023 at 19:07

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the hair's have an attribute called surface_uv_coordinates. use an attribute node in the shader editor with that name (surface_uv_coordinates), and you should have the correct uv map.

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