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Is there some tweaking to do to have a BSDF shader black material render correctly? All image materials that contain black parts come out OK, but the simplest hard color material with an Hex: 000000 value, is rendered light grey under cycles. Here are two screen shots, one in material preview one in material preview, there the color is near black. The other in rendered preview The other in rendered preview, the selected element that appears light grey should actually be black.

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    $\begingroup$ Try playing with the material settings a bit. Increase roughness to lower the amount of reflected light off of the material. Decrease specular reflections $\endgroup$ Commented Apr 13, 2023 at 8:23
  • $\begingroup$ Thanks Jiří, I had already augmented the roughness with very little impact. I wasn't aware of what the specular settings were for, but that was the needed tweak. Thanks again. $\endgroup$
    – Dehen1959
    Commented Apr 13, 2023 at 13:39
  • $\begingroup$ Sure thing:) I highly recommend to watch this tutorial: youtube.com/watch?v=cQ0qtcSymDI&t=1361s In 28 minutes all shader nodes are expleined including all their options and desription of what they do $\endgroup$ Commented Apr 13, 2023 at 14:34

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The issue is your specular! I recreated the material and this is what I can see:

enter image description here enter image description here

This is when keeping the same exact material however if you lower the specular to something like 0.15 you get a much deeper black while reserving the roughness of the object:

enter image description here enter image description here

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  • $\begingroup$ Thank you so much Zarbio, I knew it would be something basic like that. I fiddled around with many of them but not knowing what I was actually doing (most of those settings are a puzzle to me), I must have missed that one. Problem solved, and solution duly noted. $\endgroup$
    – Dehen1959
    Commented Apr 13, 2023 at 13:47

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