Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, If I want a texture with its U axis to be set to mirror, but its V axis to be set to repeat. How would I do that?
I've already tried crazy vector math operations on each axis to get the result I desire, however seams show up.