How does one make an object raycast onto itself? Using these nodes, I get a reaction. The entire mesh scales to twice its size. As if everything is getting cast upon simultaneously.
So my assumption is that the rays are in fact hitting the object. Just not actually casting out and hitting at a distance, like you'd expect. Rather, they're touching at the 0 point. So I'm wondering how to make it stop doing that, and actually cast on itself normally. Anyone know how? Or got any ideas?