I'm trying to export a model as an .obj file from Blender and import it into Unity. In Blender the object has the pivot right in the center of the model, but when I put it into Unity the pivot appears at the bottom of the model. Here are a couple of images to better describe what I'm trying to explain:
Model in Blender:
Model in Unity:
This disorientation causes problems with rotation, transformation, etc, in Unity. I want to know how this can be fixed. Any help is appreciated.