I want to do a wireframe render of a model I created, however the freestyle renderer is proving to be of a low quality that ignores many outlines. Compare the two images below. The freestyle renderer simply does not cut it - I want a way to generate a very similar output to the bottom image which represents the model properly. Help is appreciated.
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$\begingroup$ You could try explicitly marking the (coplanar?) edges as 'Freestyle', and including marked edges in the Line Set, so they can be picked up. $\endgroup$– Robin Betts ♦Apr 9 at 9:25
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$\begingroup$ @RobinBetts Thanks for the notice! I've marked every face for freestyle and also played with a few settings including making Crease Angle extremely low (0.1d), checking all Edge Types, inclusive negation (under Face Marks), etc. The output is a bit better but not quite desirable. Results here: imgur.com/a/DANMpuQ $\endgroup$– RandomName Last NameApr 10 at 6:36
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$\begingroup$ @RobinBetts Update: My apologies, I got the crease angle the wrong way round. This is the result with a value of 179.9d: imgur.com/a/ImVsGP0 Much better, but not quite there yet. Notably, some lines are missing from the thing on the bottom left. Text doesn't contribute to the freestyle and there are some weird lines showing up that shouldn't exist: imgur.com/a/XdcIlTE $\endgroup$– RandomName Last NameApr 10 at 7:05
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$\begingroup$ I think you're going to have to share a representative sample on blend-exchange.com $\endgroup$– Robin Betts ♦Apr 10 at 7:10
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1$\begingroup$ @RobinBetts Thank you, looks like that's done it. Result looks good and only needs a few manual tweaks. Cheers! $\endgroup$– RandomName Last NameApr 10 at 12:11
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