I am designing a poster. The printed poster should run around a corner. The content of the poster (text) should look correct from one perspective in the room. So a forced perspective. The flat poster shows a distorted typeface.
To distort the text correctly, I would like to project the text in Blender (3.5) onto a corner (basically a cube) from the camera's point of view and export the resulting texture (i.e. the distorted text) as an image again.
Unfortunately I can't find any good instructions for this. Currently I follow this tutorial: https://youtu.be/p9IfDeNU8K0
Here a UVProject Modifier is used to project time UVMap onto the object. This works moderately well if you increase the geometry by subdivision. As you can see in the picture the edges are not perfectly straight.
But I don't understand how to "bake" or save this texture so that I get my distorted type.
Can someone please help me? How do I get the UVmap of the UVProject Modifier. Or is there a better solution without modifier (the result with it is unfortunately not perfect). Maybe someone can point me to a better tutorial (can't believe the fact that I can't find anything good on this). Thanks a lot!