I just started using Blender and I'm trying to cut a plane in equal squares and have each square be its own separate object. My main goal is create the plane and add a displace and decimate modifier to create a low poly terrain. By cutting the plane in equal squares I'll be able to tile them in a 3D maze game I'm working on. If anyone know a better way to approach this it would also be greatly appreciated.


Manual and slow approach

  1. Select the object and go into edit mode, using Tab
  2. Subdivide the plane into any number of smaller faces using W -> S repeatedly
  3. Click face select face select or do Ctrl + Tab -> F
  4. Proceed to select each face in the plane, the press P + Enter to split the plane into separate objects

UPDATE: Automatic and fast approach

Instead of having to go through each face manually, you can do everything in one sweep like this:

  1. Instead of starting with a plane, create a Grid object with Shift + A -> M -> G. Then go into edit mode, using Tab.
  2. Select all faces with A and do Ctrl + E -> D (edge split). Now all of your faces are disconnected.
  3. Select all faces with A and do P -> L. This separated all the faces by loose parts, into separate objects.
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  • $\begingroup$ Thank you, this exactly what I was looking for. Sometimes It's the simplest things sometimes that hold us back. $\endgroup$ – Danny Viver Apr 27 '15 at 9:00
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    $\begingroup$ Glad I could help! Please accept my answer if you found it useful. I was in your position a year ago and what made the biggest difference for me was getting familiar with the hotkeys. For every hour you spend studying the program I swear you save yourself 10 hours of wasting time figuring stuff out. I would recommend Blender Guru's cheat sheet to begin with, it has a lot of essentials that will get you far. $\endgroup$ – Ulf Aslak Apr 27 '15 at 9:10
  • $\begingroup$ I couldn't agree more. This is only my third day using any 3D modeling program. I have already taken all the Lynda.com tutorials and a bunch of youtube tutorials. Thanks for the Blender Guru's cheat sheet recommendation. $\endgroup$ – Danny Viver Apr 27 '15 at 10:11
  • $\begingroup$ I updated the answer to solve the problem in one step without having to go through each face manually! $\endgroup$ – Ulf Aslak Apr 27 '15 at 11:09
  • $\begingroup$ @Chebhou Thanks, I updated the answer to reflect your suggestion. $\endgroup$ – Ulf Aslak Apr 27 '15 at 11:41

To subdivide the plane :

  • select the plane and switch to edit mode .
  • Press W then click Subdivide .
  • You can number of cuts in the tools panel .
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  • $\begingroup$ Yes, I already did that. I have also used the displace and decimate modifiers to create the look I'm going for. My question is now, how do I cut that plane into a bunch of small squares and have each square be its own object. Is that even possible? I would need to save each square individually as well. $\endgroup$ – Danny Viver Apr 27 '15 at 8:40
  • $\begingroup$ Yes . You can select all faces you want to seperate and press P > Selection. The amount of time it takes is depended on what you have $\endgroup$ – Knuckles209cp Apr 27 '15 at 8:55
  • $\begingroup$ Ah, I see. Thank you, this has helped me a lot. $\endgroup$ – Danny Viver Apr 27 '15 at 10:10

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