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I just started using Blender and I'm trying to cut a plane in equal squares and have each square be its own separate object. My main goal is create the plane and add a displace and decimate modifier to create a low poly terrain. By cutting the plane in equal squares I'll be able to tile them in a 3D maze game I'm working on. If anyone know a better way to approach this it would also be greatly appreciated.

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Manual and slow approach

  1. Select the object and go into edit mode, using Tab
  2. Subdivide the plane into any number of smaller faces using W -> S repeatedly
  3. Click face select face select or do Ctrl + Tab -> F
  4. Proceed to select each face in the plane, the press P + Enter to split the plane into separate objects

UPDATE: Automatic and fast approach

Instead of having to go through each face manually, you can do everything in one sweep like this:

  1. Instead of starting with a plane, create a Grid object with Shift + A -> M -> G. Then go into edit mode, using Tab.
  2. Select all faces with A and do Ctrl + E -> D (edge split). Now all of your faces are disconnected.
  3. Select all faces with A and do P -> L. This separated all the faces by loose parts, into separate objects.
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  • $\begingroup$ Thank you, this exactly what I was looking for. Sometimes It's the simplest things sometimes that hold us back. $\endgroup$ – Danny Viver Apr 27 '15 at 9:00
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    $\begingroup$ Glad I could help! Please accept my answer if you found it useful. I was in your position a year ago and what made the biggest difference for me was getting familiar with the hotkeys. For every hour you spend studying the program I swear you save yourself 10 hours of wasting time figuring stuff out. I would recommend Blender Guru's cheat sheet to begin with, it has a lot of essentials that will get you far. $\endgroup$ – Ulf Aslak Apr 27 '15 at 9:10
  • $\begingroup$ I couldn't agree more. This is only my third day using any 3D modeling program. I have already taken all the Lynda.com tutorials and a bunch of youtube tutorials. Thanks for the Blender Guru's cheat sheet recommendation. $\endgroup$ – Danny Viver Apr 27 '15 at 10:11
  • $\begingroup$ I updated the answer to solve the problem in one step without having to go through each face manually! $\endgroup$ – Ulf Aslak Apr 27 '15 at 11:09
  • $\begingroup$ @Chebhou Thanks, I updated the answer to reflect your suggestion. $\endgroup$ – Ulf Aslak Apr 27 '15 at 11:41
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To subdivide the plane :

  • select the plane and switch to edit mode .
  • Press W then click Subdivide .
  • You can number of cuts in the tools panel .
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  • $\begingroup$ Yes, I already did that. I have also used the displace and decimate modifiers to create the look I'm going for. My question is now, how do I cut that plane into a bunch of small squares and have each square be its own object. Is that even possible? I would need to save each square individually as well. $\endgroup$ – Danny Viver Apr 27 '15 at 8:40
  • $\begingroup$ Yes . You can select all faces you want to seperate and press P > Selection. The amount of time it takes is depended on what you have $\endgroup$ – Knuckles209cp Apr 27 '15 at 8:55
  • $\begingroup$ Ah, I see. Thank you, this has helped me a lot. $\endgroup$ – Danny Viver Apr 27 '15 at 10:10

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