I just started using Blender and I'm trying to cut a plane in equal squares and have each square be its own separate object. My main goal is create the plane and add a displace and decimate modifier to create a low poly terrain. By cutting the plane in equal squares I'll be able to tile them in a 3D maze game I'm working on. If anyone know a better way to approach this it would also be greatly appreciated.
Manual and slow approach
- Select the object and go into edit mode, using Tab
- Subdivide the plane into any number of smaller faces using W -> S repeatedly
- Click face select or do Ctrl + Tab -> F
- Proceed to select each face in the plane, the press P + Enter to split the plane into separate objects
UPDATE: Automatic and fast approach
Instead of having to go through each face manually, you can do everything in one sweep like this:
- Instead of starting with a plane, create a Grid object with Shift + A -> M -> G. Then go into edit mode, using Tab.
- Select all faces with A and do Ctrl + E -> D (edge split). Now all of your faces are disconnected.
- Select all faces with A and do P -> L. This separated all the faces by loose parts, into separate objects.