I have baked thousands of objects with dynamic physics for a particle simulation. Then I baked them to keyframes. The animations are roughly 400 fps long. I stashed those actions to individual NLA Tracks and named them (due to insane amount of objects, I wrote a script for this). I did the same job for two projects. In total, I want to have 2-3 physical based animations separated by the NLA Track names. Now I try to export that model to GLB with this setting on.
enter image description here

The export never really stops. The export runs at least more than 3 hours. Both projects have the same "issue".
Am I doing something wrong, or is Blender just not capable enough?
I was also wondering if I could export models to .fbx and also sort the animations by the name of stashed NLA tracks like with the previously shown .glb option.



You must log in to answer this question.

Browse other questions tagged .