I'm having a problem with rigging a skirt and a cape.
As you can see, this is the skirt without any movement.
But once I move the leg a little, the skirt not only will deform horribly, but also moves when the leg hasn't touched it yet. (You can see how the leg was moved just a little and the skirt already detected as if the leg were next to it)
I searched some tutorials to try to fix it and found one where it said that with a cube subdivided by 10, then parented with the armature with automatic weights and then use the mesh deform modifier in the skirt will fix the problem, but as you can see, the problem is still there.
So while looking for tutorials I tried to rig the costume I made to continue with the project while I find a solution, but I have almost the same problem with the cape for being hanging instead of being stick to the body (like the gloves and shirt)
Is there a way to rig the skirt perfectly that I haven't discovered yet? And a way to avoid the mesh merging inside themselves? (Like it happens with the cape)