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I followed a Youtube tutorial and with the help of rigidify I wanted to rig the body. I don't understand why, even though I followed all the steps, my mesh doesn't move.

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    $\begingroup$ Please share your Blend file via blend-exchange.com following the instructions on the page and someone can have a look. $\endgroup$
    – John Eason
    Apr 1, 2023 at 22:44
  • $\begingroup$ Looks like you are trying to move the leg with the FK controls (green) in the 2nd screenshot. By default, the IK controls (red) are active in Rigify. Try the red foot and hand controls to move the limbs. If you want to use the FK controls you need to switch them in the viewports side panel ("N-panel"). $\endgroup$
    – Blunder
    Apr 2, 2023 at 2:18
  • $\begingroup$ @Blunder, I tried with the so called fk controls. Still it didn't work. But I assume its due to my limited knowledge. Maybe I try too much. Would there be a tutorial or course you would recommend for learning rigging/ animation? $\endgroup$
    – Mii
    Apr 5, 2023 at 10:30
  • $\begingroup$ No worries, practice makes perfect ;-) The main problem is that the mesh has intersecting geometry around the mouth, armpits, and crotch area. This makes the calculation of the weights fail. Especially, the lips/mouth corners seem to cause the infamous "Heat Weighting: Failed to find solution for one or more bones" error that you can see in the status bar. If you separate the lips/inner mouth then the "Parent > With Automatic Weight" operation works. The mouth and the eyes usually require some manual weight painting. $\endgroup$
    – Blunder
    Apr 6, 2023 at 8:48
  • $\begingroup$ The mesh has a few unnecessary intersecting loose parts (right armpit, crotch area). I would remove this first (Edit mode, deselect everything with Alt+A, select a vertice of the body, press L to Selected Linked = the whole body without the loose parts, hover the mouse over the eyes, and press L again to select them, too. Then hide the selected mesh (key H). Select everything left (key A). This is the stuff you don't want. Delete it (X) and unhide everything (Alt+H)). -- Additionally, you can convert the mesh to quads to work with it more easily (select all A, then Tris to Quads Alt+J) $\endgroup$
    – Blunder
    Apr 6, 2023 at 8:58

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