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I'm have a node set up on the first example, with a mix shader which controls the opacity from 0-100 for the Cube shape, And on the second example I also have Fresnel, and RGB curves which plug into the mix shader node, and I lose the ability to control the Alpha. What node do I need to add to have the ability to control the factor on the second node set up?

enter image description here

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  • $\begingroup$ You could put a (Converter) Math node in Multiply mode? $\endgroup$
    – moonboots
    Mar 31, 2023 at 10:04
  • $\begingroup$ Hi MB I added the multiple mode (Math Node) I can control the Alpha value, but the cube looks flat. Is this the node set up you were suggesting? ibb.co/zsTDCf8 $\endgroup$ Mar 31, 2023 at 10:22

1 Answer 1

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If you want to add transparency, create a second Mix Shader and play with its Factor:

enter image description here

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  • $\begingroup$ That worked better, Merci! $\endgroup$ Mar 31, 2023 at 11:27

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