I’m currently trying to Array a group of objects/instances along a curve in geometry nodes and am wanting to control the scale of them via evaluating their position on a curve.
I.e., the objects in the middle of the curve would be the largest with them gradually getting smaller the closer they get to the ends
(I was hoping to potentially control this using a float curve node graph if possible but not sure??)...
I'm trying to do it at the moment with a 'Map Range' node, but it's not quite working as I'd hoped (see below for a screenshot and what the desired result I'm going for):