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I honestly don't think there is a way to do this, but I am curious. Is there anyway within the collision physics to allow one specific axis to be animated while the other 2 are not animated and dynamic? What I mean is, say I wanted to animate an object to move on a specific path on the X-Axis, but I still want the Y and the Z axis to change according to the physics simulations. Any ideas?


marked as duplicate by gandalf3, X-27, cegaton, iKlsR Apr 26 '15 at 5:41

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  • $\begingroup$ the answer below is incorrect method as the constraints are visual only and the physics simulation will not take them into account $\endgroup$ – Chebhou Apr 26 '15 at 18:15

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