I am rendering a plane at 2048x2048. using 16 bit depth, Camera is pointed straight down in orthographic mode, if I zoom in, there is a 1px wide border long by render. This seems to be true for Cycles, Eevee, and workbench. It seems this may be because it is slightly sampling outside the border. I would like to avoid needing to use something similar to an array modifier via geometry nodes every time I want a height map, so I am asking if this is something that can be resolved in the render settings. See the current setup in the blend file here:


See below for pictures of the scene setup.

This is the image zoomed in to see the single pixel edge on the border: enter image description here

Here is the complete image enter image description here This is the simple camera and node setup in the scene. enter image description here



You must log in to answer this question.

Browse other questions tagged .