I am rendering a plane at 2048x2048. using 16 bit depth, Camera is pointed straight down in orthographic mode, if I zoom in, there is a 1px wide border long by render. This seems to be true for Cycles, Eevee, and workbench. It seems this may be because it is slightly sampling outside the border. I would like to avoid needing to use something similar to an array modifier via geometry nodes every time I want a height map, so I am asking if this is something that can be resolved in the render settings. See the current setup in the blend file here:
See below for pictures of the scene setup.
This is the image zoomed in to see the single pixel edge on the border:
Here is the complete image This is the simple camera and node setup in the scene.