I followed this tutorial on how to make cloth physics with a rig. However, the bones that I told to parent to the cloth object are not following said cloth object.
Here is the set of bones I attempted cloth physics with. They all share the same armature.
They aren't exactly lined up, but this is because the coordinates of the bone head do not match where it actually is in 3D space. I could not find a workaround.
The only difference besides the heads not matching is that there are gaps between the bones, but IK rigs are still supposed to work even if the bones aren't connected. Additionally, the bones that I am trying to enable cloth physics are actually parents of a bunch of child bones that were difficult to work with - hence my decision, though I don't think this is a factor.