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I've successfully compiled Blender for linux on a linux system. However, I'd like to build a Windows version as well, using the same machine. I found some old forum posts about using MinGW32 to do this, but nothing very useful.
Please reply if you've successfully cross-compiled Blender on linux for a windows target, and explain how.

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closed as off-topic by Ray Mairlot, David, cegaton, iKlsR Apr 25 '15 at 1:46

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "This question is too localized in its current form and is unlikely to be applicable outside of a very narrow context. Consider broadening the scope of this question in order to make it more useful for future users of the site." – David, cegaton, iKlsR
If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ I'm voting to close this question as off-topic because it is about compiling blender. Unfortunately, due to the complex and specific nature of build environments it was viewed that compiling questions cannot be easily answered here. See meta.blender.stackexchange.com/questions/399/… $\endgroup$ – Ray Mairlot Apr 25 '15 at 0:27

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