I'm making an interior scene in eevee. I need to bake indirect lighting to get better shadows, but i'm eneding up that scene in general looks too dark, while upholstery material looks too light.
If i'm increasing exporsure, sofa gets overlighted
Also, my sofa is animated, so I've applied Irradiance Volume only on static objects (room itself)
I'm using poliigon materials for that scene, but I have been using it for a while already, for similar scenes, and I hadn't had any issues
Does someone have any ideas how to solve this? That would be a great pleasure to fing a solution