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I select the glasses and then the Armature and ctrl+P and select bones.

But the glasses are not affected by the animation: enter image description here

What am I missing here?

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  • $\begingroup$ Hello could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Mar 24 at 18:34
  • $\begingroup$ force the glasses vg to be assigned to the bone that leads the head movements. Maybe "spine.006" if you're using metarig. $\endgroup$
    – lemon
    Mar 24 at 18:59

1 Answer 1

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Instead of parenting to the bone, parent to Armature Deform Modifier With Empty Groups.

Then switch to edit mode, select all the glasses' mesh with A, go to Properties Editor > Mesh Data tab > Vertex Groups panel > select the head bone's group (spine.006 I suppose?) and hit the Assign button.

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