I select the glasses and then the Armature and ctrl+P and select bones.
But the glasses are not affected by the animation:
What am I missing here?
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Sign up to join this communityI select the glasses and then the Armature and ctrl+P and select bones.
But the glasses are not affected by the animation:
What am I missing here?
Instead of parenting to the bone, parent to Armature Deform Modifier With Empty Groups.
Then switch to edit mode, select all the glasses' mesh with A, go to Properties Editor > Mesh Data tab > Vertex Groups panel > select the head bone's group (spine.006
I suppose?) and hit the Assign button.