0
$\begingroup$

This might be insanely easy or not possible, but does anyone know how to stop armatures from distorting certain axis' scales when I use rotate? For example, (which is why I'm making this) my player's arm looks more like a sea animal's fin instead of a classic arm when I rotate it. If you know how to make it keep the same scale and other properties but just be turned slightly I would really appreciate it. Thank you!

$\endgroup$
2
  • $\begingroup$ It looks like you've dcaled your armaure in Object mide, so first thing, apply the scale in Object mode $\endgroup$
    – moonboots
    Mar 23 at 20:53
  • $\begingroup$ thank you so much @moonboots !! $\endgroup$
    – ninjialttv
    Mar 23 at 23:49

1 Answer 1

1
$\begingroup$

It looks like you've scaled your armaure in Object mode, so apply the scale in Object mode.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .