This might be insanely easy or not possible, but does anyone know how to stop armatures from distorting certain axis' scales when I use rotate? For example, (which is why I'm making this) my player's arm looks more like a sea animal's fin instead of a classic arm when I rotate it. If you know how to make it keep the same scale and other properties but just be turned slightly I would really appreciate it. Thank you!
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$\begingroup$ It looks like you've dcaled your armaure in Object mide, so first thing, apply the scale in Object mode $\endgroup$– moonbootsMar 23 at 20:53
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$\begingroup$ thank you so much @moonboots !! $\endgroup$– ninjialttvMar 23 at 23:49
1 Answer
It looks like you've scaled your armaure in Object mode, so apply the scale in Object mode.