Connecting vertex points using the Stored Named Attribute node
using geometry nodes.
I'm trying to connect vertex points to create a closed object for 3D printing.
Example: Current open object
I'm trying to connect vertex point 16 to 50
and vertex point 12 to 48
to close the object.
The line isn't being created and the node connection is not correct (even though they are the same color)
The goal is to close the object so I can extrude it up (to make it solid / manifold object for 3D printing) but still have the ability to change which vertices get closed / connected.
See attached File:
Update: @quellenform Originally I was doing a simple boolean mesh difference (using a "cube as a cutter" see image below) to get the angle I wanted, but I want to make it a little more adjustable by having the ability to try different cuts by connecting the vertices directly, seems cleaner then mesh cuts. The reason for this is that they will be used to hold different size tubes. Instead of changing the radius/diameter of the circle and the "cube cutter". Having the vertices connected at the very start prevents me from fiddling around with the "cube cutter" to get the cut angle I want.
What I currently create with Mesh Boolean and a cube difference and what I'm now trying to reproduce with connecting vertices
I'm using Blender 3.4.1