I've been playing with Geometry Nodes in an attempt to re-create a rippled wave effect which will follow a bezier curve. I want to be able to control the amplitude of the wave and the frequency.
I've attached a blend file which shows what I've been able to achieve. Included in the file is an example of what I want to achieve (also here as an image)
The existing object was created by converting a bezier to a mesh, selecting a number of vertices and using proportional editing to move those points and bring the rest along proportionally.
By doing this in Geometry Nodes I will be able to re-use the technique.
I've spent the morning looking for solutions, none of which provide the level of control and conformance to what I'm looking for, hope someone can help.