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I have this curve in geometry nodes. I have the triangles along the curve in random positions.
- I'd like the instances to be aligned on the mesh normals with their Z axis.
- I also would like the instances Z-axis rotation (the base of all the triangles)
to be aligned parallel along the curve's longitudinal axis.
- I'd like the size of the triangles to change along the curve (bigger where the curve is thick and smaller where the curve is thin)
- As a bonus is it possible to have them not to collide with each other? With ray-cast
Tried with ChatGPT but it keeps on giving me crazy solutions. :/
Greatly appreciate your help!
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