I want to create an assembly line/conveyor belt using Geometry Nodes, by attaching objects to a curve and following along it.
I want to place an Empty or invisible objects along the path, so that when an object pass through that Empty it would toggle to a different object using Switch node or some sort of proximity sensor, and all objects before the Empty wouldn't switch.
But I can't figure out how to use Geometry Proximity as toggle for the Switch node, and if it's even possible.