I have different results in FBX, I thinks this is because stretch bones, while bones without stretch are working fine. Also I'm using "Better FBX Exporter" is there any solution to that? Because really that is a problem... Or I need to change something in rigify like unparent? enter image description here

  • $\begingroup$ No, stretch bones are from RIGIFY, stretch to constraint for facial bones, as it always was :) Exporter exports only deform bones, which at the export are baked from the control ones. So the bones get scale animation, but as You can see, this is way off $\endgroup$
    – adrian2608
    Mar 22 at 7:16


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