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I have unwrapped an object, of a sphere, and the unwrapping looks clean. I applied a colour grid to see how it lays out across the mesh, which looks correct. But when I apply a texture from Substance painter, that particular section looks stretched. Is this a Substance Painter issue, or the UV unwrap is wrong?

enter image description here enter image description here

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  • $\begingroup$ That UV map looks like a map of the default cube that was used to model your object. Are you sure that you've actually unwrapped the object since you modelled it? $\endgroup$
    – John Eason
    Mar 21, 2023 at 10:41
  • $\begingroup$ Your UV from the first image do have some stretching. You can notice that in the 4, the H and the lines above the H. Make sure that your unwrap is using the subdivision modifier $\endgroup$
    – Emir
    Mar 21, 2023 at 11:29
  • $\begingroup$ This is the method I have done. ibb.co/jvBrgdH Ill provide the file as well. <img src="https://blend-exchange.com/embedImage.png?bid=60xgSvPq" /> $\endgroup$ Mar 21, 2023 at 23:22

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