I have a simple plane mesh, and am applying a texture to it. While the texture is stretched across the surface, just like I want it to, there appear to be some pixels around the edge that I can deal with in three ways:
- Repeat (take the pixel values from the other side of the texture)
- Clip (make those pixels transparent)
- Extend (take the pixel values from the previous line)
But what can I do if I don't want these edge pixels at all - if I just want the texture to stretch across the entire surface? I've found a workaround through very careful UV editing, removing one line of pixels. But I think there has to be a better way. What am I missing?
Edit: Here are some pictures!
How it looks when I apply that texture to a Plane in Blender:
The red and yellow line are both 1px, but when applied to the plane, it looks like the yellow one is thicker. More importantly though, there's a line of red pixels both to the right and on the bottom, which is not there in the original texture. For some reason, the texture seems to be repeating, when I want it to stretch across the plane. As I wrote above, the texture settings extent and clip don' t seem to be entirely what I want either. I just want the texture to fill up the entire plane, without any edge pixels that would have to be repeated, extended or clipped.