enter image description hereI have made a mesh of gloves that are now rigged to the armature. Attached are screenshots of the edges of the gloves which as you can see are not at all smooth. How do I fix this problem? I have used a subdivision surface modifier, a data transfer modifier, and an armature modifier.

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    $\begingroup$ Hello and welcome. Unfortunately that is terrible topology. I recommend redoing or remeshing it. $\endgroup$ Mar 20 at 2:47


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