There are a bunch of options for the shape of a force field like point or plane but I want to apply the force field to a custom shape, let's say a cube. The reason is: I want hundreds of objects to be attracted to the cube to eventually FORM the cube. Kind of like particles. However, I don't want particles to be emitted from the shape but rather to be attracted to the shape to eventually form it.
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1$\begingroup$ i am not totally sure but i think this is not "just a visual" shape but the working shape for the force. I assume you cannot change the visual shape for a force field. $\endgroup$– ChrisMar 18 at 9:54
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1$\begingroup$ Hello, can you please tell a bit more? Are all the objects the same? Are they agitated or do they come straight to the cube? Etc $\endgroup$– moonbootsMar 18 at 14:53
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1$\begingroup$ You could put all your objects around your cube, push them away with a Turbulence,, then bake the simulation, and invert it in the Dope Sheet $\endgroup$– moonbootsMar 18 at 15:31
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1$\begingroup$ The cube. You can use the surface option for the force. The cube can also be an obstacle, this is important. People often emit particles from a surface and then reverse frames. There are some other options as always. You might consider showing your work so that a potential answer does not explain things you already know. $\endgroup$– atomicbezierslingerMar 18 at 16:14
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1$\begingroup$ Particles have a built in feature where the particles assume different shapes. You can investigate this in the particle panel. This motion may be rather linear. This may or may not suit your goals. $\endgroup$– atomicbezierslingerMar 18 at 16:57
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