I need help to build a node tree which would allow me to skip every odd frame in the object's animation. Basically, I need a tool that behaves just like a stepped modifier but in geometry nodes.
My object can be either an alembic or a sequence obj which means it doesn't have keyframes to which I could apply a stepped modifier. I also need the object to be the only one that skips frames whilst the rest of the scene runs at 24 fps, so I can't use 12 fps globally.
OBJ Sequence test
I found this node tree on the web that converts the obj sequence to animation. Unfortunately I am only able to slow down the animation meaning that, although one position takes 2 frames, the overall animation is twice as long. I need one position to hold for two frames, but the animation to still have the same length, meaning it sort of throws away every other frame.
I have no idea what a node tree for alembic would look like, :-) but we managed to make the tool I need in Cinema 4D using Xpresso, I believe it can be done in blender as well.
I would be grateful for any advice :-)