I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone.

Tried to set this up with damped track or ik rig. At both the target to follow which would imitate the tip/joint of the bone can be moved anywhere. It has to stick to the bone though.

Any techniques?

  • 2
    $\begingroup$ use limit distance constraint $\endgroup$
    – Chebhou
    Apr 23 '15 at 21:36
  • 2
    $\begingroup$ set clamp region to on surface $\endgroup$
    – Chebhou
    Apr 23 '15 at 21:41
  • $\begingroup$ yup figured that out too $\endgroup$
    – Jonathan
    Apr 23 '15 at 21:44
  • $\begingroup$ sadly this doesnt work with an ik target though. $\endgroup$
    – Jonathan
    Apr 23 '15 at 22:07
  • $\begingroup$ that what i was waiting for , the bones start acting weird since they depend on each other $\endgroup$
    – Chebhou
    Apr 23 '15 at 22:08

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