I was handed an older file today to work on, and it features duplicate objects in multiple places which are interfering with the appearance of the renders. I've been able to locate some of those duplicates by manually searching through the 1,000+ objects in the scene, but I'm realizing that this is both slow and inefficient, and so I'm hoping that there's a quicker way to do this. To further complicate the issue that I'm having at this moment, some of the objects with duplicates are set up as reference objects, and so when I think I've found a duplicate, it turns out to be a reference and not the duplicate.
The file is much too large to share, and so if this needs further explanation/clarification, please let me know.
EDIT 1: I'm realizing now that I should mention this: I'm not having success with finding duplicates by just clicking on an object that I think might have duplicates, hiding/deleting them, and so forth until the duplicates are gone. If it were that simple, I would not be asking.
EDIT 2: It occurred to me that seeing the outliner structure might be helpful, so an image is included below now that hopefully does a better job of illustrating at least a part of the issue--basically, if I try to hide or delete one of those copies, it eliminates all of them from the scene.
Select - Select Linked - Object Data
to find all the objects that share the active objects mesh data $\endgroup$Resync
orResync Enforce
. I've also triedID Data -- Make Single User
, but it gives me a warning along the lines of "not yet implemented" (I'm on v 3.4.1, if that matters). I believe that this file was created either in an earlier version of v3 or a later version of v2. $\endgroup$