I have appearing and disappearing distributed points when deforming an extruded curve in GN.
I want the amount of points to remain constant. (Extruded curve is animated with AnimAll) . I attach the .blend:
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Sign up to join this communityI have appearing and disappearing distributed points when deforming an extruded curve in GN.
I want the amount of points to remain constant. (Extruded curve is animated with AnimAll) . I attach the .blend:
Think of the geometry as part of the seed. If you changed the shape of a bingo barrel slightly, you probably would get completely different numbers. Similarly here, you get consistency only if you apply a deformation after randomizing the points. For mathematical deformations that's easy, you just apply the deformation on the point coordinates as well. In your case it's not an option, so here's an alternative:
UVMap
attribute, which is its position in the UV (texture) space.Alternatively "reusing" the points: